

IGN: You're releasing Redfall this year, you're releasing Starfield this year, Forza is coming out somewhat later in the year, and it feels like go time. And then also knowing that Starfield is a game that we'd be able to highlight in its own show and then just start off 2023 with good momentum, and like you said, I think we needed that. I felt really good about the games that we were showing. So we're excited about getting to roll into 2023, have the Developer Direct. The commitment we have to our customers to continue to deliver great games is something that I take seriously, the teams take seriously, and 2022 was too light on games. But our commitment to our fans is that we need to have a steady release of great games that people can play on our platform, and we didn't do enough of that in 2022, there's no doubt.

Phil Spencer: I think it's a little different internally, because we obviously know that we have a Developer Direct, we know what content we're building, we know already what we're we're going to be doing in June in our showcase. IGN: How much pressure was Xbox under to establish positive momentum for 2023 coming off 2022, where there weren't a lot of releases?

I was happy with the diversity of all the games, the content that we had, the great games that we had in the Developer Direct, and I think Hi-Fi Rush is definitely showing itself to be one of the highlights of the show, which is nice. The gameplay is really fun and unique, and I think the look is just striking. They were able to get some good licensed tracks in the game. just watching as it evolved over the last couple of years, I'm really happy with where it came out. I thought it would be fantastic to be able to have that game back, and definitely, it's a different kind of game, but some of the same vibe. One of the games I'd always wanted to get, we weren't able to land it in our backward compatibility program, was Jet Set Radio Future.

Phil Spencer: I love Hi-Fi Rush, I love the way it looks, I love the music.
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I'm going to keep a note on when this comes out." And then they said, "No, you could actually play it right now." And instantly, it made me want to just go and download it, and I think a lot of people agreed with me. IGN: When I was watching the stream, I thought to myself, "Wow, Hi-Fi Rush looks fantastic. We're always learning, always listening, and it seems like the community's responding well, which I think is a good signal. It would just be fun to be able to launch this during the Developer Direct and say, 'Play it now.'" So we rolled with that. They'd been playing the game, felt good about their launch date and some of the early signals on quality, and said, "Hey, it would just be fun. Phil Spencer, Microsoft Gaming CEO: Yeah, the shadow drop, it seems like it worked really well this time. And I'm just wondering is this something we can expect from Xbox going forward? IGN: Hi-Fi Rush has been getting a lot of really positive buzz on social media, not the least because it was a shadow drop, which I found pretty interesting.
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Read on for our full interview with Phil Spencer, and for more info check out our recap of everything announced at this week's Developer Direct. From a production standpoint, we're coming out of all of the COVID at home, and I think we've got a better working rhythm as an industry and things that are going on, and I'm excited," Spencer said. "When I think about the rest of the work that we're doing this year, it's going to be an exciting year. And he talked about the ongoing battle around Xbox's Activision Blizzard acquisition, which he describes as a "learning experience."Īsked whether 2023 is a critical year for Xbox, Spencer said in his typically cagey way "every year is critical." Nevertheless, he also said he feels "good" about Xbox's momentum. I'm the head of the business."ĭuring the interview Spencer also looked ahead to 2023, saying that it was "important to show games, to show dates" in the recent Developer_Direct, and talked more about Xbox's summer showcase plans, though he won't say one way or another whether Xbox will participate in the show. "Our commitment to our fans is that we need to have a steady release of great games that people can play on our platform, and we didn't do enough of that in 2022, there's no doubt," Spencer told IGN. He also acknowledged Xbox's disappointing 2022, which saw virtually no major releases compared to its competitors. Speaking with IGN in a brand-new interview following this week's Developer Direct, Xbox CEO Phil Spencer addressed many of those troubles, including recent layoffs and the uncertain status of 343 Industries.
